Log #1| Known Bugs (so far) & Possibly New Features
Escape the Tower Game » Devlog
Below is a list of bugs that I have found so far, I would still like any players to inform me if they encounter any other bugs they find in the game that I have not listed. (I am also thinking of making a discord server specifically for the reporting of bugs not only for this game but for any other games I may make in the future. If I do I'll make sure to post it here.)
| L = Low | M = Medium | H = High |
Priority | Known Bugs (so far) |
H | Monster gets stuck sometimes when roaming |
M | Player can see through the walls when they collide with them |
L | Door sound for the normal doors is heard too late |
H | Grabbing and moving an object is very janky (not smooth) |
L | Difficult to know where player is looking (important to know for when you try to pick up an object) |
M | Fix performance issues |
Below is a list of possible features that I may add or swap with an already implemented feature.
| L = Likely | M = Most Likely | H = Highly Likely |
Possibility | Possible Features to consider |
L | Change the grab and move feature to a pick up, store in inventory and click to use feature |
H | Add a crosshair |
M | Add the ability for players to change settings i.e. Screen size, volume, input etc. |
H | Add a save function |
M | Add in some sort of holdable light i.e. a lantern or torch |
I look forward to hearing from you!
- NkDesigns
Get Escape the Tower Game
Escape the Tower Game
Class assignment, prompt was medieval. This is a horror puzzle escape game.
Status | Released |
Author | NokuraDesigns |
Genre | Puzzle |
Tags | 3D, Escape Game, First-Person, Horror, Monsters, Mystery, Short, Singleplayer, Unreal Engine |
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